Wednesday, December 4, 2013

An argument for using both composition approaches

A recap of where we are with object composition: In my last few posts about object composition, I initially thought that simple composition methods don't work because of mismatches between compile-time and run-time information.

Instead, I thought I'd have to go with a model analogous to Schrodinger's cat, where a composed object's methods can be bound to multiple implementations at the same time. Each of those implementations is run, and the results are themselves composed into a single object for the result value. Like a cat that's both alive and dead, the method is bound to both implementation A and implementation B — and its result is both A' and B'.

There's a certain beauty to that, but it's pretty complicated. I also suspected it may result in slow code as objects get more and more complicated at runtime. So I thought some more and came up with a solution that leads to a simple, non-Schrodinger object.

But maybe these concerns are premature on my part. I'm basically trying to do two optimizations — for simplicity, and for performance — without having measured how bad they are.

On the other other hand, back when I first proposed the Schrodinger approach, I noted that eventually you'll need to collapse the wave function, so to speak. At the end of the day, you need to print "I'm a tea pot" or 3.14159; you can't print their superpositioned composition.

So then, maybe the solution is to use both approaches. The Schrodinger approach will be the standard composition mechanism (not in any formal way, but as a coding recommendation), while the "simple" approach will be used to collapse the wave.

To anchor things, let's call the standard composition operator <>, and the simple one </ (you'll see why in a bit).

I'll also define a reserved type Simple which can only be composed into other objects using the simple composition operator. So, if a method takes Simple Foo Bar and you have a Foo Bar (which may be superpositioned), you need to compose it using the simple operator: Simple </ myFooBar.

This handles the print case, for instance. stdout.print will take a Simple String, and it's up to the caller to ensure that its variable is already Simple, or to collapse it otherwise.

One of the lingering questions I had in the back of my mind was what to do when two objects of the same type are composed: SomeInt(1) <> SomeInt(2). Now the answer seems obvious. With the Schrodinger composition operator, just superposition them both in. With the simple operator, the left one will get folded in first, and the right one will then collide and be discarded.

That's why I picked </ as the operator. It looks like it points to the left, and thus conveys that the left operand has precedence in case of collisions.

There's not really a compelling argument for this complexity. Why don't I just stick with the simple composition approach? Basically because I think the Schrodinger variant seems fun and worth playing around with.

Monday, December 2, 2013

Saving object composition from complexity

In my last post about object composition, I concluded that simple composition approaches don't work because of the mismatch between compile-time and run-time information. But I realized a few days later that I can define a simple composition.

The trick is to cheat: come up with the answer I want first, and then work backwards to fill in the rest!

What I do is to add a new step at the beginning of composition. In this step, we start out with a "composition target." We then fold the composition operands' components in two phases: first the ones that are part of the target, and then the rest.

What's the target type? At compile time, it's empty; at run time, it's the compile-time type.

As always, I'll illustrate with an example. In fact, I'll use the same example as before. Here's the background stuff:

type List[A] =
    ... (put/get)
    size -> Int
type Box[A] = ... (put/get)

type Container:
  isEmpty -> Bool -- abstract method

type Container Box[A]:
  @override isEmpty -> Bool = TODO

intsList : List[Int] = list(1, 2, 3)
intsBox : Box[Int] = box(4)

tmp = intsBox <?> Container
intsContainer : Container = tmp

... and here's the composition:

composed = intsContainer <?> intsList
composedSize = composed2.size

The problem we had before was that intsContainer is only a Container at compile-time, but it's a Box[Int] <?> Container at runtime. When Container is composed with List[Int] at compile time, no conflicts are found, so the resulting type is Container <?> List[Int]. But at run time, Box[Int] and List[Int] collide and cancel each other out, and the resulting object is only a Container, which doesn't have a size method.

The composition target saves the day. Everything works the same at compile time, leading to a type of Container <?> List[Int]. At run time, we take the following steps:

  1. Decompose both operands, so that the composition is (Box[Int] <?> Container) <?> List[Int].
  2. The target type is Container <?> List[Int], so take those components out of the composition and fold them into the resulting object. We now have:
    • A folded object of Container <?> List[Int]
    • Remaining object of (Box[Int] <?> ∅) <?> ∅, which simplifies to just Box[Int].
  3. Fold the rest of the components (just Box[Int]). Box[Int] collides with List[Int], so discard it — and there's nothing else to fold.

So the resulting object is a Container <?> List[Int], which is exactly what we expected at compile time!

I wrote above that the target type at compile time is empty, but even that can be improved upon: it's the closest available explicit type declaration, if any. So, if you had:

boxContainer = intsBox <?> Container
composed2 = boxContainer <?> intsList

... then it would result in a compile-time error, since intsBox : Box[Int] collides with intsList : Box[Int] (they both define put and get methods). But if you had:

composed3 : List[Int] = boxContainer <?> intsList

... then the target type is List[Int], meaning that this gets folded in first. When the conflict with Box[Int] is detected in the second folding stage, Box[Int] is discarded. The resulting type of the composition (this is all at compile time, remember) is List[Int] <?> Container, which is then "upcast" to List[Int] when it's assigned to composed3.

Thursday, November 21, 2013

Half-thread-safe collections in Java

I thought about an "interesting" (ie, I'm probably the only one who finds it interesting) question yesterday. Is it possible to define a thread-safe collection in Java that doesn't transfer objects across threads safely?

I know, that sounds weird; let me explain. The thread-safe collections in the JDK all have documentation to the effect of "actions in a thread prior to placing an object into a BlockingQueue happen-before actions subsequent to the access or removal of that element from the BlockingQueue in another thread."

My question is: is it possible to write a collection such that the collection itself is thread-safe, but it doesn't provide that sort of guarantee? I'm using "collection" colloquially as "some class that provides put-like and get-like operations."

That is, given:

class Foo {
    int val;
}

// Thread A:
Foo fooIn = new Foo();
fooIn.val = 5;
weirdCollection.add(fooIn);

// Thread B:
Foo fooOut = weirdCollection.get();
assert fooOut.val == 5;

... is it possible to create a weirdCollection such that it is apparently thread-safe, yet the assertion would fail?

You might ask what I mean by "apparently thread-safe." The easiest definition might include that its implementation contains no data races, but that's too strong. After all, java.lang.String contains an intentional data race (in hashCode()), but it's considered thread-safe.

Let me define "apparently thread-safe" to mean that the collection itself appears to work in a thread-safe manner from the outside. For instance, if the get method is supposed to block until an element is put in, then you should expect that (a) it will return reasonably soon after an element is put into the collection (i.e., almost instantly) and (b) the result will never be null (let's assume the put method doesn't accept nulls).

Here's what I came up with:

public class Holder<E> {
  private E unsafe;
  private volatile E safe;

  public void put(E element) {
    if (element == null) throw new NullPointerException();
    this.unsafe = element;
    this.safe = element;
  }

  public E get() {
    E result = unsafe;
    // We weren't lucky enough to get the unsafe reference
    while (result == null) {
      result = safe;
    }
    return result;
  }
}

So, my first step is to demonstrate that it's apparently thread-safe (as defined above). To do that, I have to demonstrate that get() will return a non-null reference soon after an element.

The get() method starts by grabbing the value of unsafe and assign it to result. At this point, result may or may not be null. If it is, the code reads safe in a busy-wait loop until it's not. The nature of volatile fields tells us that the JVM will update this state reasonably soon after the write to safe in put. Once result is null, we never assign it to anything else. Actions within a thread always appear sequential, and since result is thread-local, we're guaranteed that it won't flip back to a non-null state.

(Side note: the JVM isn't actually obligated by the JLS to update the state any time soon! It could decide to park the thread for a year, for instance, or order the read to safe after a year's worth of actions in other threads. But in practice, people expect volatile fields to get published essentially instantly, and for them to not be would be a serious performance bug in the JVM. It's similar to how the spec doesn't say how quickly i++ has to happen, but there'd be hell to pay if it weren't nearly instantaneous.)

Okay, so get() returns a non-null value almost-instantly after put. Now I need to demonstrate that this publication is unsafe. This is actually pretty easy! Imagine that result = unsafe assigns a non-null value in that first line of get. If that happens, the body of the while loop will never be executed, meaning that thread B will never read the volatile variable safe. This means there is no happens-before relationship between any of thread B's actions and any of thread A's!

Essentially, thread B got the reference that A unsafely published, but it did so purely out of the kindness of the compiler and CPU's cache. That kindness doesn't come with any other guarantees, such as that the memory referenced by that object has also been flushed. And so, the compiler/cache/whatever is perfectly free to reorder the assignment foo.val = 5 to happen after thread B reads foo.val, which would then have its default value of 0.

I wonder how far this could go. I suspect that it can't go very far: even something as simple as a singly-linked list would get into trouble, as actions like removing a node would be fraught in data races that would be hard or impossible to detect and compensate for in the code (as we did by resorting to the spin on result = safe above).

Tuesday, November 19, 2013

I'm going to have to maybe-kill the cat

In my last post, I discussed problems with the runtime binding of composed objects: if object a has a method foo, and object b also has a method foo, then how does the composed object (a <?> b) behave? In this post, I'd like to explore a separate but related pair of problems: what's the type of a <?> b, both at run-time and compile-time?

(Before you get too far into this post, a disclaimer: this post describes a method of composition and then explains why it doesn't work. If that strikes you as meandering and pointless — if you prefer to read about ideas that might work, rather than those that definitely won't — then you might want to skip this post.)

As before, let me set this up with an example. As an added bonus, you'll get to see the latest revision of Effes' syntax, which is pretty close to complete (now I really mean it!). Since I haven't laid out how composition works, I'll use <?> as a placeholder for "some variant of composition." With that said:

type List[A] = data Node(head:A, tail:List[A]) | Nothing
  put e:A -> List[A] = TODO
  get -> (Maybe[A], List[A]) = TODO

type Box[A] = Maybe[A]:
  put e:A -> Box[A] = TODO
  get -> Maybe[A] = TODO

myList : List[Int] = TODO
myBox : Box[Int] = TODO
myContainer = myList <?> myBox

Here we have two simple types: one representing a linked list, and one representing a box that can contain zero or one items. Their details aren't important. We also have three references: one of type List[A], one of Box[A], and one representing the composition of the first two.

As I discussed in the last post, we have some options with a call like myContainer.put 1. We can take the Schrodinger approach, in which we invoke put on both components of myContainer and then compose those two results; or we can pick one as the "winning" binding and only invoke it.

Let's say we pick the single-bound, "winner" approach; that's the option I was leaning towards in the last post. To make it concrete, let's say that the left-hand side always wins out. That seems reasonable, but what about this situation:

myContainer2 = myContainer.put 123
myVal : Maybe[Int]
myVal = case myContainer2 of
  Box[Int] -> myContainer.get
  _ -> Nothing

In this snippet, we check to see if myContainer is a Box[Int]. It is, so the first pattern will match. This casts myContainer2 to Box[Int] and, within that new context, invokes get. Note that get here has to be bound to the Box version; the List[A] version has a different return type (it returns a pair containing the list's possible head and its tail).

The problem is that myContainer.put was bound to the List[A] method, meaning that the Box component of myContainer never had 123 inserted into it: the value of myVal is Nothing, not 123! This is fully consistent, but it's confusing and violates the principle of least surprise. There has to be a better way!

One possibility is to limit composition such that myContainer2 does not have a runtime type of Box[Int]: the second (catch-all) pattern matches, and the value of myVal is Nothing.

Of course, we always want the runtime type to be a subtype of the compile-time type, so this new approach means that the composed object's compile-time type can't include Box[Int]. We can't generalize that to all compositions, or else the whole idea of composition falls apart and becomes shorthand for the not-very-useful function a <?> b = a.

We can come up with a more precise limit on composition, one that doesn't just throw away the RHS altogether. One approach to compose objects in multiple phases. Here's one such algorithm, in rough terms:

  1. Decompose the RHS object to its constituent objects.
  2. Fold each one of those into the LHS, one at a time. As you fold each object, check to see whether it has any methods that conflict with methods on the composed object; if so, ignore that object (don't fold it in).
  3. Check whether the resulting object has any abstract methods (that weren't given a concrete definition in the composed object). If so, remove the objects that introduced those methods.
These three phases happen separately for both the compile-time type and the runtime type. Here's an example, starting with some types and some objects:

type List[A] =
    ... (put/get, as above)
    size -> Int
type Box[A] = ... (put/get, as above)

type Container:
  isEmpty -> Bool -- abstract method

type Container Box[A]:
  @override isEmpty -> Bool = TODO

intsList : List[Int] = list(1, 2, 3)
intsBox : Box[Int] = box(4)

intsContainer1 = intsBox <?> Container

The List[A] and Box[A] types are as before, except that List[A] now also has a size method.

Let's look at that last line. The LHS is Box[Int] with methods put and get, while the RHS is Container with just one method, isEmpty. There's no overlap in methods, so the composition is straightforward and results in Box[Int] <?> Container for both the compile-time and runtime type.

Okay, so that case works fine. But what about this?

intsContainer2 : Container = intsContainer1
composed2 = intsContainer2 <?> intsList
composedSize = composed2.size

At compile time, that last line looks like Container <?> List[Int], which has no conflicts and thus doesn't remove any types. But the Container component's isEmpty method isn't implemented, so it's removed: the resulting type is List[Int]. We call its size method, which is a pretty reasonable operation to call on a list.

At runtime, the composition looks like (Box[Int] <?> Container) <?> List[Int], and there is a conflict: List[Int]'s methods collide with Box[Int], and we therefore don't fold List[Int] into the composition. That means that the resulting type is just Box[Int] <?> Container — the inverse of the compile-time type! And in particular, there's no size method on that object. Boom.

I've tried a few variants on this sort of decompose-and-recompose theme: decomposing both sides, different handling of abstract methods, etc. Inevitably, the mismatch between runtime and compile-time types always blows up in my face. I don't think there's a way around it.

Unfortunately, I think this leads me to the conclusion that if I'm going to do composition, I have to do composition all the way: Schrodinger-style. This means I'll need to figure out various issues about collapsing the wave form: how does pattern-matching work, and what happens when an object is composed with an object of the same type? For instance, how does "foo" <?> "bar" work?

Friday, October 11, 2013

Of object composition and a maybe-dead cat

There's a problem with Effes that could prove deadly, at least to object composition: composed objects can conflict in ways that can't be caught at compile time, and there's no satisfying, simple way to resolve the conflicts. It's a problem I realized a few weeks ago while thinking about various use cases for composition.

To warm up, consider these types:
  • Animal
  • Dog is Animal
  • Happy
  • (Happy Dog) is Animal

Dog and Happy are simple types, and (Happy Dog) is their conjunction. Animal is an "interface-y" type with implementations provided by Dog and (Happy Dog). Let's say balto has a compile-time and runtime type of Happy Dog, and that Animal provides a method speak. Does balto speak invoke the implementation for Dog or Happy Dog?

That's not so tricky (I said it was a warmup!). Happy Dog is intuitively more specific than Dog, so we should invoke its speak. Let's try something just a bit trickier:

type Animal:
  speak -> String
data Dog is Animal:
  speak = "Woof!"
data Cat is Animal
  speak = "Meow!"

balto = Dog
felix = Cat
dogCat = balto @ felix
spoken = dogCat speak

This is trickier. The object dogCat is both a Dog and a Cat, both of which provide equally-specific overrides of Animal::speak. Which gets invoked? If your instinct is to just reject that at compile-time, consider this slightly more dynamic variant:

type Animal:
  speak -> String
data Talking, Dog, Cat -- no inherent relationships to Animal
type Talking Dog is Animal:
  speak = "Woof!"
type Talking Cat is Animal:
  speak = "Meow!"

balto = Talking Dog
felix : Cat = Talking Cat
dogCat = balto @ felix
spoken = dogCat speak

Here, felix has a run-time type of Cat but a compile-time type of Talking Cat, which is Animal. This means we can't detect a conflict at compile time, but dogCat still has two equally-specific implementations of speak at runtime.

We can come up with something clever based on compile-time contortions: take only the left object's implementation when they're composed, for instance, or take only the one whose compile-time type provides an implementation and fail to compile if they both provide an implementation. These would all work for the examples so far, though they're not very inspiring.

The problem is that Effes, like other functional languages, lets you do pattern matching — that is, runtime type checks. This is the killer:

type Animal:
  speak -> String
data Talking, Dog, Cat
type Talking Dog is Animal...
type Talking Cat is Animal...

balto : Dog = Talking Dog
felix : Cat = Talking Cat
dogCat = balto @ felix

spoken = case dogCat of
  Animal: dogCat speak
  else: "whatever"

balto and felix never have a compile-time type of Animal, and neither does dogCat (its compile-time type is just (Cat Dog). Yet both of them have a runtime type of Animal, and we intuit that dogCat should, too. The question, again, is what that speak method does.

There aren't many good, simple solutions to this that I can think of. There are bad, simple solutions; and there are interesting, complex ones. These are the ones I came up with:

  1. A runtime failure at balto @ felix, since it would create a possibly ambiguous object.
  2. A runtime failure when dogCat is matched against Animal and then invokes speak, since this is the aforementioned ambiguity.
  3. Pick one of the implementations by some arbitrary rule, like the left-hand side of the conjunction.
  4. Run both methods and return the conjunction of their results.

I really want to avoid runtime failures here: it's too easy to stumble into this case. The last option is interesting in a computer sciencey way, but it creates a possibly complex world. Let's call this the Shroedinger approach, since it creates an object that's like a superpositioning of barks and meows. What if we then run that object through a pattern match?

who = case spoken of
  "Woof!": "It was a dog"
  "Meow!": "It was a cat"
  else: "What was it?"

If we took the Shroedinger approach for speak, then spoken is ("Woof!" @ "Meow!"); it can match against either of the first two cases. Pattern matching traditionally executes just the first branch that matches, but this approach is inconsistent with the Shroedinger approach that got us this spoken in the first place. So, let's stick with the Shroedinger philosophy of taking all of the cases and conjoining them: the resulting object is a conjunction ("It was a dog" @ "It was a cat"). Of course, the expression "It was a dog" could instead be some method, one which itself might return a "superpositioned" object; and the same could be true of "It was a cat". By the time we finish the case statement, who might be pretty darn complex!

In short, we have three options for handling ambiguity: runtime failure, subtle behavior that depends on composition being non-commutative, or subtle behavior in which each ambiguous decision split the program into a more ambiguous runtime state. The last of those options is the most novel and interesting, but eventually we have to collapse the wave-form: most of the time, we need to end up printing either "the dog says woof" or "the cat says meow."

One option is to provide both philosophies: two parallel case statements, one of which executes all branches and the other of which executes the first it finds. A similar option is to provide a sort of decomposition; given an object with a compile-time type Foo, return an object which is only a Foo, with all other composed objects removed.

Even if we take this approach, all this superpositioning makes the code a lot less strictly typed. The type system provides a very low bound on each object's guarantees! Traditional type systems generally make guarantees like, "it'll be a list, but we don't know what kind of list." Shroedinger-Effes will be able to say "it's an empty list, but we don't know if it's also a non-empty list."

It also raises the question of whether methods are overridden, or if they're always superimposed. Remember our first Balto, the Happy Dog? We intuited that its speak should override the "less specific" implementation provided by Dog. Does that still happen, or do we Shroedinger it up and invoke both?

There is one simpler option. I wrote above that because balto and felix each have a runtime type (but not compile-time type) of Animal we'd want their composed object to also have a runtime type of Animal. What if this weren't the case? That is, that runtime behavior could only ever override types and methods that are known at compile time, but not to perform arbitrary runtime checks such as whether dogCat is an Animal? That may be the way to go; I'll think on it for a bit.

Tuesday, September 10, 2013

Maybe it's optional?

A lot of functional and functional-inspired languages don't have the concept of null. Instead, they have types called Maybe or Optional — basically a box of 0 or 1 items. Effes is going to take that approach, but I might put a twist on it.

In a nutshell, the idea behind Maybe (I'll settle on Haskell's terminiology) is that there's a Nothing that represents the absense of something, a Just Foo that represents one Foo, and a Maybe Foo type which can be either a Nothing or a Just Foo.

Like other functional languages, Haskell has syntax (called pattern matching) that's kinda-sorta like an instanceof check plus a downcast in Java. Putting it all together looks something like this:

sayHi :: (Show e) => e -> String
sayHi Nothing = "Nothing to say hi to!"
sayHi (Just e) = "Hello, " ++ (show e) ++ "!"

(The (Show e) => syntax just means that e has a show method, which is like Java's toString.) In Effes, a direct translation would be a disjunctive type:

data Nothing
data Just[A] = elem : A
type Maybe[A] = Nothing | Just[A]

sayHi (m:Maybe[A Stringable]) -> String:
  case m of
      Nothing: "Nothing to say hi to!"
      Just e: "Hello, {{e}}!"

Because Effes has a more flexible type system, we can actually get away without the Just part of the Maybe pair. Instead, it looks something like this:

data Nothing
type Maybe[A] = Nothing | A

sayHi (m:Maybe[A Stringable]) -> String:
  case m of
      Nothing: "Nothing to say hi to!"
      e: "Hello, {{e}}!"

There's not a really strong driving force for this, except that it seems a bit cleaner. Instead of a Maybe being "either nothing or a box of one something," it's "either nothing or one thing." Plus it takes advantage of my cool new type system, so that's nice too.

The problem is when the A type is itself a Maybe: Maybe[Maybe[A]]. If we see that it contains a Nothing, does that mean we didn't have anything, or that we had one Nothing? To prevent unreachable code, I'd probably want the type checker to reject this altogether: Maybe[Maybe[String]] would be a type error.

That's not terrible, I guess, but the erroring type could be nestled in some data structure. For instance, if a linked list uses Maybe to signify an end, then LinkedList[Maybe[String]] wouldn't compile — and probably with some unintuitive or frustratingly un-actionable error message.

On balance, I'm leaning towards keeping the Just type. It doesn't add much complexity to the Maybe type, pattern matching keeps the call sites simple, and it eliminates ambiguity.

Friday, September 6, 2013

(Finally!) A use case for composed objects

I've been playing with Effes syntax off and on for the last couple weeks, and I happened across a use case for conjunctive types. I'll admit: even though I thought the idea was neat when I came up with it, I never knew what I'd use it for — it just seemed like it should be useful for something. So it was nice that a use case came up without me actively looking it.

Having mostly settled on the smaller syntax stuff like function declarations, I decided to start putting it together by writing a JSON parser. The JSON type itself is a disjunctive type, which is very intuitive:

type Json = Null | String | List[Json] | ...

But as it turns out, conjunctive types — informally, "TypeA = TypeB and TypeC" — are useful as the parsing function's result type.

Parsers often break the principle of single responsibility for the sake of usability: they're responsible for parsing text and providing context in the event of failure. It's not a major problem, but it does pose some design questions. For instance, how much context should the parser keep? The current line number? Column number? Previously seen text? How much previous text? Note that it doesn't need any of this for its main task, which is parsing.

In my parser, I solved this by having the parser return either a Json object or a failure composed with the remaining string: Failure("expected a comma") @ string (I've picked @ as my composing token.) The full result type is Json | (Failure @ String).

That doesn't sound exciting at first, but remember that a string is just a list of characters, and a character is itself an object — meaning it can itself be composed! In other words, what the parser thinks of as List[Character] might actually be List[Character @ MyContextFoo]. That context component could contain the current line and column position, the previous few chars of context, etc.

That means that the parser is agnostic of all that contextual information, which after all it doesn't need. It keeps chipping away at the string, oblivious of the fact that the characters it sees are in fact rich objects instead of plain Chars; in fact, the string is oblivious of that, itself.

At the application level, parsing is now a three-step process: get the input string, transform it into a string of "rich" characters (basically by mapping each character and then using those mapped characters to create a new string), and parsing that enriched string.

One problem I haven't resolved yet is how to statically type all this. It's not enough for the programmer to know that the string is enriched; how can they convey this to the type system in such a way that the information gets through to the result type? This is important, because otherwise the language devolves to a static-dynamic hybrid. That's a slippery slope that will probably lead to mostly dynamically-typed programs.

I don't want the parser to have to know that it's working with a subtype of String if that's only relevant to the result type. If nothing else, that puts the onus on the API author to always use general (and presumably more verbose) declarations; the strength of this idea is that it puts the power in the call site's author's hands. On the other hand, I do want the input string's "subtype" to bubble back up, so that the return type is promoted to something like Json | (Failure @ MyCoolString). I have some ideas, but the devil is in the details...