Sunday, October 3, 2021

A look back

It's obviously been a while since I updated this, and I've gotten one or two questions about it — enough to get me to write a brief update.

In short, this project is (surprise!) now officially abandonware. I'm not planning on developing Effes any more. That said, I consider the project a success!

Going back to the start, the crux of Effes was to explore what happens when I let programmers define variables whose type is a sum type of declared types: "A or B". That is, I wanted to move one aspect of composition from the API designer's realm to the API user's realm. For example, in Java, an Optional<T> is defined as being one of two things: either an "absent" or a "present of T". This sum type (absent or present) is defined by the Java API. I wanted to see what happens if we let the API define just the "absent" and "present of T" types, and let the user of the API declare when they want a variable that is exactly one of those — or when they want something else, like an "absent or present-of-T or list-of-T", or even a "present-of-T or list-of-S".

To get there, I started with a project called Effes to create a parser and type-checker for such a language. With that done, I moved to Effes2, which would be re-written as a self-bootstrapping language: Effes2 would be written in Effes2.

Since I didn't want to deal with Effes2-to-JVM compatibility, I couldn't rely on any external libraries; the Effes2 compiler had to be written from scratch. One of the first steps was writing the parser, and this was actually a perfect test of the language! Parser rules are sum types (a statement is an assignment, or a function call, or a return, or a...), so they would fit perfectly with the central feature of my language.

But the result was... not great. You can see the result in Parser.ef, which basically looks like gobbledygook. If my idea was really that powerful, the code behind this parser would be intuitive, approaching (if not equaling) a BNF definition. A quick glance at _parseSimpleExpression(tokens) shows that it isn't.

Well, a negative result is still a result — and that's where we stand today. The project started out to explore "what happens if we let users create sum types?" and the answer was, "not enough to warrant designing a language around it."

There are some caveats around the negative result, to be sure: I never finished Effes2, and it could be that using the parser rules in a compiler would be more intuitive than using them in a parser. I also never explored an earlier idea had, was to explore how intersection types ("A and B") could replace inheritance (imagine a List type whose instantiation was something like List & AbstractList & ArrayBasedListFunctionality).

Interestingly enough, I've since learned that TypeScript has this feature, which it calls union types. I have a couple ideas for future projects bouncing around in my head, and if I get around to pursuing those, I look forward to using TypeScript for them and seeing what role union types have in the context of a fully-formed language. But for now, Effes has served its purpose, and I'm content to close the book on it.

Friday, April 8, 2016

Algebraic sum types in Java 8

I’ve been busy busy busy, so I haven’t had much time to work on Effes, but I did want to share a technique I developed for mimicking algebraic sum types in Java. Those are basically what Effes calls disjunctive types: Foo | Bar to represent an object that might be a Foo or a Bar.

Though they’re quite different in a lot of ways, you can think of subtypes as kinda-sorta like sum types. If you have an abstract class Animal with exactly two subclasses, Dog and Cat, then an animal must either be a dog or a cat: Animal -> Dog | Cat.

As it happens, this is how Antlr expresses alternatives within a grammar rule. For instance, my grammar includes this production:

singleType: TYPE_NAME singleTypeParameters # SingleDataType
          | GENERIC_NAME                   # SingleGenericType
          ;

The classes Antlr provides include the hierarchy:

class SingleTypeContext
SingleDataTypeContext extends SingleTypeContext
SingleGenericTypeContext extends SingleTypeContext

Since the grammar is fully defined within my compiler, I know that these are the only two subclasses of SingleTypeContext; I can treat it as a closed sum type. A lot of what I do involves translating ASTs, which in turn requires looking at the specific subtype (or, in sum type terms, the type’s tag).

The approach I take to these is implemented in a Dispatcher class, and it has three main parts:

  • a mapping from subtype to a function whose input is that subtype
  • a dispatcher that figures out which function to use, and invokes it
  • the ability to test that all subtypes are accounted for

To take a trivial example, let’s say I were describing the AST. The first thing I’d do is to translate each node to a string, and for that I’d use the mapping functionality. I’d say that a SingleDataTypeContext maps to a function _ -> "I'm a data type!" while SingleGenericTypeContext maps to g -> "I'm a generic named " + g.name(). I then pass an instance typed as the superclass, SingleTypeContext, to the dispatcher. The dispatcher figures out the specific class of the instance, finds its function, downcasts it and passes it to that function.

As for the test that all subtypes are accounted for, I basically declare as an invariant in my code (which is up to me to not break) that if I want to treat a type as a sum type, all of its specific types have to be nested classes of a single enclosing class. That makes it easy to find those subtypes, which in turn makes it easy to verify that they’re all in the mapping.

My code has a few places where I use the Dispatcher, but one example (with shorthand Java, to fit in a blog format) is in ExpressionCompiler, where I parse an “expression line” (basically a one-line expression or the first line of a case statement):

private static final Dispatcher<~> exprLineDispatcher
  = Dispatcher.builder(/*...*/)
      .put(SingleLineExpressionContext.class, ExpressionCompiler::singleLine)
      .put(CaseExpressionContext.class, ExpressionCompiler::caseExpression)
      .build(ExpressionCompiler::exprLineErr); // default, for err handling

Needless to say, this is not the most efficient approach; it’s basically a visitor-style dispatch, but backed by a HashMap instead of Java’s built-in polymorphism. For my (current) needs, it’s good enough. It’s also quite convenient for when I add a new alternative to a production in the grammar, since a quick run of the find-all-subtypes test tells me exactly where I need to add new code to handle that alternative.

Wednesday, January 6, 2016

Pattern matching reaches 1.0!

I finally finished implementing pattern matching!

I just looked to see when I last updated this blog, and holy crap, it’s been half a year! I tell ya, this had better be one nice feature.

For what it’s worth, I think it is. The pattern matching is recursive, meaning you can break components down as far as you want:

case myWhatever of
    Something(List(BlahBlah(5, a), _)) -> ...

That will match if myWhatever is a Something whose only argument is a List whose first element is a BlahBlah with two arguments, the first being an int 5 and the second being anything, and that thing is now bound to the variable a.

That took a bit of work, though it only gets me to parity with other pattern matching languages. What’s neat about Haskell is that the remaining type — that is, the next line in the case list — will take all of that into account. Taking a simpler example, this would fail to compile:

case coinFlips of
    List(Heads, List(Tails, _)): ...
    List(Heads, List(Tails, _)): ...
    _: ...

because the second line is trying to match against a pattern that’s already been matched. And likewise, without that last _ -> ... line, the statement would fail to compile because some coinFlips types have not been accounted for (namely, List(Heads, Empty | List(Heads, _) | List(Tails, _)).

There’s still room for improvements:

  • you can’t match against an alias or disjunctive type (ie, you can’t match for Boolean, you have to look for True and False separately)
  • the “remaining type” tends to be pretty exploded out; instead of List(Heads, Empty | List(Heads, _) it might say List(Heads, Empty) | List(Heads, List(Heads, _). After a few of these exploded forms chain together, it can get pretty hairy
  • There’s no tracking of values for what I call “large domain values,” such as ints (as opposed to small domain values, such as True | False. For instance, if you match an int against 5, nothing prevents you from matching against 5 again.
  • There’s no mechanism for variable arity destructors, which is why the List(...) pattern above had to be desctructed node by node, instead of just as List(Heads, Tails, _)

I may pick off one or two of these soonish, but frankly I’m ready to put pattern matching aside for a bit. It’s taken longer than I’d have liked, and it’s time to move on to some more features.

I think the next thing I’m going to do is exception handling, about which I have some neat ideas. After that, I’m going to fill in the built-in types (which currently only include ints), and for strings I intend to include string interpolation. After that, I’m going to do some I/O work of some sort. And at that point, I think I’ll be ready to start writing some real code in Effes, at lon

Monday, August 3, 2015

Evolutionary programming

I’ve realized that working on Effes is a different beast than working in my day job, primarily due to time and a lack of continuity. It hasn’t been quite as challenging as I thought it would be, but it does result in a slightly different development style.

At work, I come in and get to chew on a problem for hours at a time (modulo the usual office interruptions). If I don’t finish, I’ll pick things up the next day pretty much where I left off, with everything still more or less fresh in my head. But with Effes, I usually work on things an hour here, a half-hour there, maybe a stretch of a few hours on a weekend. Sometimes I won’t have time to work on it for weeks at a time.

So I’ve taken an evolution-like approach to Effes. Good traits are brought in atomically and incrementally; bad traits are culled, but ones that are merely superfluous can stick around for a while. Sometimes I work on pieces that I think will mesh, but I work on them without a grand spec of how to combine them. Instead, I work on each one individually, and then try to stitch them together.

It’s not that I don’t do cleanup (I do!), but the goals are different: there’s less emphasis on a tight, succinct code base, and more on making progress. Less on the ethos, and more on the id.

Two things I haven’t deemphasized are code clarity and maintainability. Like with the day job, those characteristics are vital, since I may not come back to a piece of code for months. On the other hand, if something works fine and is clear, but could maybe be collapsed a bit or consolidated with another class for aesthetic reasons — I have less incentive to do that, since that half hour task might well be the only half hour I get to spend on Effes for two weeks.

These are, of course, skills not unique to my hobby program. I have a bit of a “architectural perfectionist” streak in me, and working on Effes has helped me hone my ability to get things done efficiently, without worrying too much about how pretty they are.

Tuesday, July 28, 2015

A type by any other name

I think it’s actually going to be easier than I feared.
~ Me, writing Famous Last Words

Uh, yeah. So it turns out it won’t actually be that easy. Instead of just plugging things in straightforwardly, it turns out that I’m going to need to take a tangent to kinda overhaul the classes that represent Effes types.

Here’s the problem. Let’s say I do something like this:

b : Something[Boolean]
case b of:
  Something[True]: doSomethingWith b
  c: doSomethingElseWith c

… then I want two things to happen. Firstly, in doSomethingWith b, I want the type system to know that b : Something[True]. And secondly, in doSomethingElseWith c, I want the type system to know that c : Something[False] | Nothing.

Neither one of those work today, because of an implementation choice I made a while back. To simplify recursive types like Cons[T](head: T, tail: Cons[T] | Empty), I separated each type’s name from its argument. One bit of information says “I’m a Cons with a generic param T” , and a separate class holds the information “given a Cons[E], I can tell you that its arguments are (E, Cons[E] | Empty).”

This means that there’s no place to store the information that in some particular case, the arguments are (T, Empty) (i.e., that this cons represents the last item of a list). That’s exactly the kind of information that the pattern matching can and should provide.

So, before I go further with the pattern matching, I’m going to have to redo my type registration quite a bit: I’m going to need to remove my “arguments for each type” registry altogether and put that information in the types themselves.

Friday, July 10, 2015

I'm too lazy to type

The title is a double joke. It’s a pun with “lazy” and [data] types, but it’s also funny cause it’s true! This post was supposed to be about lazy evaluations in my pattern matching code, but I don’t feel like writing much about it.

And actually, there’s not a whole lot to write.

  • the “type subtraction” has to be lazy, because one of the operands is a potentially-infinitely-recursive type. Trivial example: IntSequence(head: Int, tail: IntSequence).
  • for the sake of keeping expansions down, it’s better to defer forcing the evaluations as long as possible — but that was covered in my last post
  • step three, profit I guess?

Anyway, point is there’s not much to say, so I’m just going to leave it at that.

My next step is t actually plug all this stuff into my compiler. I did a quick look the other day to remind myself what the compiler code actually looks like in that area, and I think it’s actually going to be easier than I feared. There’s already a decent abstraction of “the pattern that’s being matched,” with logic that takes that pattern and assigns variables to it and such, so with luck it’ll be pretty easy to swap in the new abstractions I’ve been using.

Wednesday, July 8, 2015

In Soviet Russia, recursion invokes you!

This is one of those “I know what worked, but I don’t quite know what I learned” posts.

To implement my type-safe pattern matching, I have to essentially recurse down into two structures: the type of the thing being matched, and the individual pattern that’s trying to match it. That is, given:

t: List[Maybe[Boolean]]     //          call this the haystack type
case t of
    Cons(One(True), _): doWhatever(...) // and this the needle type

… I need to recurse both into the List[Maybe[Boolean]] and into the Cons(One(True), _). The question is, which of those looks like recursion, and which looks like a dispatch? The problem is interesting because both structures are polymorphic: the haystack can be simple type (Cons(head: T, tail: List[T])) or a union type (Cons(...) | Empty), while the needle type can either be a concrete type (One(True)) or a wildcard (_).

Essentially, some piece of code has to look something like this:

Result recursePolymorphically(Arg arg) {
  if (arg instanceof OneThing) { ... }
  else if (arg instanceof AnotherThing { ... }
}

and the question is whether I:

  • recurse into the haystack polymorphically, and instanceof-ify the needle
  • recurse into the needle polymorphically, and instanceof-ify the haystack

A quick observation that drove my thinking on this: the haystack type is potentially infinite (the tail of a Cons is a disjunction that includes a Cons, the tail of which is a disjunction that includes a Cons, and so on) while the needle is always finite. Thus, the base case must depend on the needle.

I tried the first of those first, since I like the idea of the base case being driven off the method’s arguments rather than an attribute of this; with the needle as an argument, the base case is when that argument represents a wildcard or a concrete, no-arg type.

The problem is that this didn’t work well with laziness (the subject of my next post), since it meant forcing the haystack more than I wanted. This in turn caused types to explode out much faster than they needed to. Instead of ending up with something like:

t': Cons(Nothing, ...)
  | Empty

I might end up with something like:

t': Cons(Nothing, Cons(Nothing, ...) | Empty)
  | Cons(Nothing, Cons(Maybe[True], ...) | Empty)
  | Cons(Nothing, Cons(Maybe[False], ...) | Empty)
  | Empty

This made testing more difficult, as I had to start balancing thoroughness and verbosity in the test code. It also means that in the case of a compilation error, the user would see a much more confusing error message. Would you rather see “saw True but expected Cons(Nothing, …)” or “saw True but expected Cons(Nothing, Cons(Nothing, …) | Empty) | Cons(Nothing, Cons(Maybe[True], …) | Empty) | Cons(Nothing, Cons(Maybe[False], …) | Empty) | Empty”? I just wrote that, and I can barely even make sense of it!

As it happens, the testing was important because this approach lent itself to more bugs, though I haven’t done the introspection to figure out why.

The explosion problem pretty much went away when I switched the recursion and the dispatch. Now, the polymorphic call to the needle’s Any form can take its unforced argument (a thunk representing some piece of the haystack’s type) and shove it into the result, still in its lazy form. The result becomes something like matched={<thunk>}, which keeps things from having to expand further.

Which gets me back to the question at the top: what did I learn? I still don’t know. I tried one technique, identified its flaws, and tried the other — but I didn’t learn how to pick techniques better. My algorithm is still a linear search.

Maybe what I learned is that the base case should be driven off polymorphism, not off method arguments. Or maybe it’s that lazy evaluation and polymorphism don’t mix well. Or maybe that sometimes, you just have to use brute force to figure new stuff out.

Saturday, July 4, 2015

Pattern matching using recursion

(part 1 of 4ish) I’ve made a fair amount of progress in the past few weeks, and have mostly implemented the pattern matching I mentioned in my last post. All that remains now (famous last words…) is to hook up all this pattern matching stuff, which I created as a separate unit, to the compiler.

I ran into a few hurdles along the way, which I’ll split into a few posts. But first, to recap. The objective is to take something like this:

t : List[Maybe[Bool]]
case t of:
    Cons(Nothing, Cons(_, Cons(One(True), _))): ...

… and figure that after that first case matcher, t is any list except that whose first element is Nothing and whose third element is One(True).

This has a recursive feel to it, since at each argument you can drill down (Cons -> Cons -> Cons -> One -> True, for instance). I did end up using recursion, but for a while I was fumbling around without a plan, and getting nowhere. In the end, I had to take a step back and think like a CS 101 student: what’s my base case, what’s the recursive step, what kind of thing is being returned, and how is it combined?

  • base case: a simple type (not a disjunction) with no args
  • recursive steps:
    • disjunctive case
    • simple type with args
  • return value: a struct that contains a set of matched types and a set of unmatched types.
    For instance, if the possibility is True | False | FileNotFound, and the match case is True, then return value is (matched={True}, unmatched={False, FileNotFound}).
  • combining step:
    • for disjunctions, recurse down on each component, and combine the results (matched=<matched values from each component>, unmatched similar)
    • for simple types, recurse down on each argument. If any argument returns back no matches, the result is no match. Otherwise, do a cartesian product of all of the matched and unmatched arguments. For each row that corresponds only to matched arguments, create a match; for all other rows, create an un-match.

That last point is hard to explain succinctly, but an example will illustrate it. Let’s say you have:

VehicleType = Car | Truck
Color       = Red | Green | Blue
Vehicle(type: Car | Truck, color: Color)
t : Vehicle

You match t against Vehicle(Car, Red). Recursing down, you find that the first argument is (matched={Car}, unmatched={Truck}) while the second argument is (matched={Red}, unmatched={Green, Blue}). The cartesian product of these arguments (with matches marked with asterisks) is:

*Car,   *Red
*Car,    Green
*Car,    Blue
 Truck, *Red
 Truck,  Green
 Truck,  Blue

Of these six options, only the first row has all matched arguments, so it’s the match; the other rows are unmatched:

matched = {
  Vehicle(Car, Red)
}
unmatched = {
  Vehicle(Car, Green | Blue),
  Vehicle(Truck, Red | Green | Blue)
}

This gave me the overall approach, but I still had a couple problems. The first was dealing with laziness (which is needed to handle infinitely recursive types, like List[T]), and the second was in figuring out how to structure the recursion. I’ll talk about those in the next couple posts, in reverse order.

Tuesday, June 16, 2015

Getting clever with pattern matching

If I haven’t blogged much lately, it’s because I haven’t worked on Effes much lately. Some of it is because I’ve been busy, and some of it is because my current task is, well, a bit difficult. It’s been hard to find the time and energy to focus on it for more than a half-hour here or there, which is really what I need to do.

The problem I’m working on is pattern matching:

truthy : True | False
myValue = case truthy of
    True: 1
    _: 0

Okay, so that example is pretty easy. The problem is that I really want to disallow what Haskell calls partial functions: functions that might not apply to all inputs that the type system allows. Consider:

possiblyTruthy : True | False | Unknown
myValue = case possiblyTruthy of
    True: 1
    False: 0
    -- no match for "Unknown"

Haskell will happily compile the equivalent of this code, and unhappily throw a runtime exception if myValue is Unknown. For a language that prides itself on its awesome type system, that’s not super helpful!

The easy option is to require an “else” (_: foo) on all case expressions, but that’s annoying (or even dangerous) when you know (or think) that you’ve already specified all the possibilities. I want to do better: I want the compiler to know whether you’ve specified the possibilities. Specifically, I’d like it to require:

  • that all possibilities are specified
  • that nothing impossible is specified

To do this, I need a way of “subtracting” types.

t : True | False
myValue = case t of
    True: 1  -- t is now (True | False) - True,
             -- so t : False
    False: 0 -- t is now (False) - False
             -- so t : ()
    -- no need to specify a catch-all _: case

For simple expressions like this, the subtraction is easy. But it gets tricker when you allow more complex patterns, ones that let you peer into a value’s components. Consider:

Boolean = True | False
List[T] = Cons(head: T, tail: List[T]) | Empty
bools : List[Boolean]
v = case bools of:
    Cons(True, _): 0
    Cons(False, Cons(_, Cons(False, _))): 1
    Cons(False, Cons(_, Cons(False, _))): 2
    Cons(True, Empty): 3 -- error!
    _: 4

After the first pattern, bools is:

List[Boolean] - Cons(True, _)
=   List[True | False]
  - Cons(True, _)
=   Cons(True | False, List[Boolean]) | Empty
  - Cons(True,  _)

Let’s “factor out” the True | False from the first Cons. I’ll also use one-letter type names as shorthand, since this gets tricky: B for Boolean, T for True, etc.

=   C(T | F, L[B]) | E
  - C(T, _)
=   C(T, L[B]) | C(F, L[B]) | E -- factor out the T | F
  - C(T, _)
=                C(F, L[B]) | E

Okay, that wasn’t so hard. But then, the pattern I matched was pretty simple (“any list that starts with True). As the patterns get more complex, so does the logic; I might need to recurse down an arbitrary number of times on an given argument. I also need to do this lazily: List[T] is potentially infinite, so I can’t just factor everything out and subtract out the simple terms.

One way is to do a lazy breadth-first expansion: produce a sequence of types, each with one more layer expanded, and just keep going down that list until I either find the exact type I need, or find that it can’t possibly exist. That would work, but my spidey sense doesn’t like it. It feels like I should be able to hone in better on the expansions I actually want. That will probably also give me better error messages, if a user misses a possibility or types out something impossible (like the Cons(True, Empty) above, which is impossible since we’ve already covered all lists that start with True). I don’t think it’s super difficult; but it’s not trivial.

Saturday, March 21, 2015

Sophisticated primitives

I mentioned built-in types (aka primitives) in my last post. It turns out, pattern matching lets Effes be a bit more expressive than the standard “here’s an int, go do int things with it” operations. For instance, imagine a world where divide-by-zero exceptions can’t happen! (Big disclosure: I don’t think I’ve ever actually triggered one, so they’re not actually that big a deal to me. Still, I like the idea of getting rid of them at compile time.)

Integers in Effes work something like this:

type Int = IntZero | InvValue

type IntValue @builtin:
  + (other: Int) -> Int: @builtin
  - (other: Int) -> Int: @builtin
  * (other: Int) -> Int: @builtin
  / (other: IntValue) -> Int: @builtin

type IntZero: @builtin
    ...

As you can see, there are actually two int primitives, one for zero and one for everything else. Int is just an alias for the disjunction of those two types, and most of the basic math operations take two Ints (this and other). Division is the exception: the denominator must be an IntValue specifically. That means it can’t be an IntZero — and thus that divide-by-zero errors are caught at compile time.

Here’s how you’d use it:

hitsPerMinute = case minutes of
  IntZero: Error -- or whatever
  IntValue: hits / minutes

In this snippet, minutes comes in as a standard Int. We can’t divide by Int, so we throw minutes into a case expression. If minutes is an IntZero, the result is explicitly some sort of error; if it’s IntValue, we can divide by it.

I’m still not sure if I want to do any such trickery for other primitives. I think I won’t, because other primitives don’t have operations that are undefined (ie, throw an exception) for certain inputs. Floating points, for instance, let you divide by zero, add infinity, or do anything else and always get a value back. It may be NaN, but it’s still a value.

It’s actually a bit interesting to me that other languages don’t have this sort of behavior; all you really need to make it work is pattern matching. My guess is that it’s just not a very compelling problem (as I mentioned earlier, I don’t think I’ve ever actually gotten tripped up by it), so it’s not worth the work to catch it. Effes’ type scheme lets me catch it with minimal compiler trickery, which is probably about as much as it’s worth.

Friday, March 20, 2015

Embracing efficient exceptions in Effes

Generics are wrapping up, and I’ve just implemented built-in types at last, so I’m starting to think ahead to next tasks. One of them is exception handling, and I have an idea that combines throwables and standard return types in a way that should settle the “checked vs unchecked” exceptions battle for good. Take that, Java!

Checked exceptions in Java are useful for defining edge cases at API boundaries. For instance, all sorts of things can go wrong in a SQL query, and it makes sense for the entry point to the SQL API to declare, “hey, this method can throw a SqlException, and you should know that.”

But sometimes the best you can do with that exception is to propagate it. This results in a whole bunch of methods declaring throws SqlException (or throws IOException, or, if the programmer is a bit lazy, the infamous throws Exception). Eventually you get to a method like Runnable::run that can’t throw any checked exceptions, so you just handle the exception generically, probably by wrapping it in a RuntimeException and throwing that. Yo dawg, I heard you like exceptions.

So, the problem is that one piece of code wants to treat SqlException as a checked exception, while another wants to treat it as an unchecked exception. Java doesn’t let you do that.

In Effes, there’ll be two ways to handle an exception: by throwing it, or by returning it. This is where the dynamic nature of disjunctive types comes into play.

All exceptions will be unchecked in Effes, meaning that you can throw them willy-nilly:

executeQuery (query: String) -> QueryResult:
  throw SqlException("dummy SQL engine") -- unchecked

But a method can also include an exception as one of its return type disjunctions:

runQuery (query: String) -> QueryResult | SqlException:
  return SqlException("dummy SQL engine") -- "checked"

The latter method essentially turns the exception into a checked exception, because the resulting variable is a disjunction that has to be picked apart with a case statement:

query = runQuery "SELECT * FROM bobby_tables"
summary = case query of:
  SqlException(msg): throw query
  SqlResults: summarize query

Note that in this snippet, we converted SqlException from a “checked” exception (in that it was a disjunction in the result type) to unchecked, just by throwing it.

Moreover, if a method declares an exception as part of its return type, then it’ll never throw it. Trying to throw it from the method directly results in a compile-time exception, and if it’s thrown from down the stack, it’ll be returned immediately. It’s essentially shorthand for:

runQuery (query: String) -> QueryResult | SqlException:
  try:
    <whatever>
  catch (SqlException e)
    return e

This lets us easily convert unchecked SqlExceptions thrown from <whatever> to the equivalent checked exceptions — thus providing that API border we wanted.

Thursday, February 26, 2015

Generics are kinda done

So, fun story: I haven’t updated this blog in forever and a day. (Fun corollary: “forever” is 292 days in my world.)

Basically, other stuff came up (new job, life stuff, blah blah) and Effes got put on the backburner for a while. I started revisiting it about a month ago, a couple hours a week, and I’m now more or less officially back on the project.

Generics are… done? Well, not done, but far enough along that I feel comfortable moving on to other things. The syntax is a bit clunky because I don’t have type inference yet (so, maybeInt = Maybe[Int](5) instead of maybeInt = Maybe(5)), and methods can’t declare generic parameters. I’m convinced that what I have will be a good basis for those, though.

The whole exercise was more challenging than I expected. My code ended up being confused as to when a type was reified, and in the end, I went with the approach that a type is always considered reified, but can be “re-reified” at will. That is, Foo[T] is considered reified to the generic type T on Foo, but that can be re-reified to map T on Foo to, say, Int to produce Foo[Int].

So, I’m going to leave generics not-quite-finished and move on to other projects. My next one is built-in types. Despite the examples above, you can’t actually declare or instantiate integers yet — or strings, floats or any other primitive type. (The only thing close to a primitive you can use today is a Boolean, and that’s because it’s just a disjunction of two normal, no-arg types, True and False.) The lack of primitive types makes for some un-interesting tests (maybeTrue = Maybe[True](True)Zzzzz), which is as good a motivator as any to get things done.

Friday, May 9, 2014

Next up: generics!

I implemented open types in Effes the other day, so I’m gearing up for the next big push: generics! I was thinking of doing tuples first, but they have all of the same complexities as full-blown generics. (You can think of tuples as just sugar around predefined generic classes like Tuple3[A,B,C] — in fact, a bunch of languages do exactly that.)

Generics interact with type disjunction in interesting ways. For instance, what happens when you disjoin Box[A] and Box[B]? Is it a vanilla disjunction, or are disjunctions distributive, so that Box[A] | Box[B] becomes Box[A | B]? Both approaches have their pros and cons.

I’ll call the first one the “standard” option, and the second one the “distributive” one. I’ll illustrate withtype Maybe[A] = One[A] | Nothing, which uses type One[A](elem: A). When you disjoin Maybe[A] | Maybe[B], Effes will expand both Maybes, leading to Maybe[A] | Maybe[B] | Nothing | Nothing, which simplifies to just Maybe[A] | Maybe[B] | Nothing. And then what?

The standard option is straightforward. When you pattern match, you have to specify which of the alternatives you want, filled out completely (with the generic parameter and all). This has the chief benefit of being simple, though the syntax it suggests is a bit clunky:

case mysteryBox of
    One[A](elem): handleA elem
    One[B](elem): handleB elem
    Nothing: handleNothing

The disjunctive interpretation, on the other hand, feels really dynamic, which I like. I think one of the strengths of Effes is that it gives you the feel of dynamic typing with the protections of static typing. In this view of things, mysteryBox isn’t one of three concrete options as above; it’s one of two options, the first of which is itself fuzzy.

For instance, let’s say we’re painting a layer with transparency. A given pixel could have a color or not, and the color could be specified by RGB value or by name: Maybe[Rgb] | Maybe[ColorName]. If there’s already a method paintPixel(color: Rgb | ColorName), the distributive option works perfectly. You don’t need to specify the generic parameter in the pattern match, because it’s unamibiguous to the compiler:

case maybeColor of
    One(c): paint c -- c:(Rgb | ColorName)
    Nothing: paintTransparency

This is nice, but I think there are times when the user won’t want that flexibility; they’ll want to treat each option separately. In a differently-factored version of the above, we may want the non-distributive option, so that we can feed the color to paintRgb or paintNamed, as appropriate.

One argument in favor of the distributive option is that it can simulate the standard option pretty easily:

case maybeColor of
    One(c): case c of
        Rgb: paintRgb c
        ColorName: paintNamed c
    Nothing: paintTransparency

That looks promising, but it’s actually very limited: it breaks down when the container can hold multiple items, instead of just one. For instance, what if we want to paint a row of columns, typed as List[Rgb] | List[NamedColor]? The nested case doesn’t work naturally. At best, we can wait for lambdas, then perform an inline map on the list, but that’s more complicated than it should be.

And lastly, the distributive approach takes a huge liberty with the programmer’s semantics. A List[A] is a homogeneous list of As; a List[A] | List[B] represents either a List[A] or a List[B]. To change that to a heterogeneous list of (A | B) is a big departure from the explicitly-written code.

All of that is to say that the standard system, despite its increased verbosity and stodgy syntax, is almost definitely the right approach. But wait! We can throw a big of sugar at the problem to make the standard approach feel like the hip, distributive one!

The first problem with the syntax was that awkward combo of square brackets and parenthesis: One[A](elem). We can solve this by borrowing from our method declaration syntax, and putting the type inside the parens: One(elem: A). Feels better already.

Next, we can take that one step further. If no type is specified, then the compiler will try to rewrite the case with each of the possible patterns, using the one in the code as a template. So, this:

case mysteryBox of
    One(elem): handle elem
    Nothing: handleNothing

… is just sugar for:

case mysteryBox of
    One(elem: A): handle elem
    One(elem: B): handle elem
    Nothing: handleNothing

One of the things I like about this is that it adds to the sugar of the language without adding to the amount of sugar the programmer needs to think about, because it complements the invoke-on-disjunction sugar so nicely.

One area that’s important to keep in mind is how types with multiple generic parameters will interact with error messages. Consider this snippet:

case foo of
    Pair(o1, o2): doSomethingWith o1 [o2]
    ...

(The syntax is a bit funky, and I may change it; but that just calls doSomethingWith with two arguments, o1 and o2. You can essentially ignore the square brackets.)

Here, o1 may be of type A or B, and o2 may be C or D. But we don’t get all four combinations: if o1 is A, then o2 must be C, and if o1 is B, then o2 must be D. That’s simple enough if you write the expansion out, but if you make a mistake in your head, the error message could confuse you more than it helps. For instance, imagine if doSomethingWith takes an A and a D and you get an error message saying something like “doSomethingWith expected types [A| B, C | D] but saw [A, D].” Doesn’t that look like it’s complaining that it got good inputs? A better message would be doSomethingWith expected types [A, C] or [B, D] but saw [A, D].” Even then, I’m not sure this would be clear to someone who’s new to the language.

Monday, May 5, 2014

Syntax for open types

In my last post, I talked about open aliases and how they can be used to achieve polymorphism. Since then, I’ve been a bit stuck on the exact syntax for them. I don’t know if that’s silly or useful; syntax seems like such a superficial concern, but then again, it makes a difference if a language looks nice.

Here’s the syntax I used in that last post:

open type Boolean:
    def negate -> Boolean

type True:
    def negate -> False: return False
Boolean |= True

This has some nice elements, but it also has some negatives.

  • Pro: open type is pretty explicit
  • Con: Requires adding open as a keyword, but it’s a natural function name for I/O (like opening a stream)
  • Pro: Boolean |= mirrors the familiar |= operator (from other languages we know and love), so that we naturally read it as “Boolean is whatever it previously was, or True
  • Con: |= doesn’t lend itself to being put in the type definition, as opposed to top-level as above. It would have to look something like this:

    type True:
        |= Boolean
        def negate -> False: return False
    

    … but that’s not good because it reads as True |= Boolean, which is the flip of what we really want to say. If we want to say that True is an alternative for Boolean from within True’s definition, we really need the open type to be on the right of the statement.

I tried various other alternatives. For instance, I thought about using ellipses to mark open types (type Boolean = ...), but ellipses are commonly used in code fragments to say “some code goes here,” and I didn’t want to introduce that ambiguity. For adding to an open type, I even went as far as considering True (- Boolean, where (- was supposed to look like ∈. Nice try, but nope.

Here’s the syntax I settled on in the end:

type Boolean = ?
    def negate -> Boolean

type True:
    def negate -> Boolean
    is Boolean
    ...

(Note that in this latest snippet, ... is back to its usual, informal definition of “some code goes here.”) This does require adding is as a keyword, but I’m not too worried about that. My bigger concern with is is that it evokes the “is a” concept from OO, but I think I’m just going to have to bite the bullet on that; everything else I can think of is worse.

Tuesday, April 22, 2014

Polymorphism using disjunctive types

I haven’t updated this blog in a while, but I’ve actually been making some pretty decent progress on Effes. I’ve got basic types working, method invocation, basic pattern matching and — wait for it! — disjunctive types!

My first attempt at the Effes compiler was a bit messy. I wrote the grammar first and tried to write the compiler over it, but I found I was getting confused as to which parts were complete, which were half-done, which were fully TODO, etc. So I took what I’d learned, chucked the code (and grammar) and started from scratch. This time I worked incrementally, adding features to the grammar and compiler/interpreter in sync and one at a time.

I haven’t made any progress on conjunctive types yet, but I realized I can go a long way without them. I can even get polymorphism, with just a touch of magic. Barely any at all, really.

Let me walk you through it, starting with a pretty simple program:

data type True:
    def toFalse -> False: return False
data type Fale:
    def toTrue -> True: return True

def not (b: True | False) -> True | False:
    return case b of
        True: (b: toFalse)
        False: (b: toTrue)

There are two things going on here: “downcasting” a disjunction to a simple type within each alternative, and disjoining the result types for the case expression as a whole.

First the downcasting. In each of the alternatives (the last two lines), the compiler is able to cast b from True | False to the matched type. For instance, b in the last line is typed as False, not True | False. This means that (b: toTrue) compiles and runs fine. Next, the result type. Since True::toFalse returns False, and False::toTrue returns True, the whole expression returns False | True (which is the same as True | False). If False::toTrue had returned True | FileNotFound, the expression would return False | True | FileNotFound.

So, there’s a tad of cleverness going on, but nothing too weird. If we rename both toTrue and toFalse to negate, we get two unrelated methods with the same name. It works exactly as above, but it’s starting to look polymorphic-ish:

data type True:
    def negate -> False: return False
data type False:
    def negate -> True: return True

def not (b: True | False) -> True | False:
    return case b of
        True: (b: negate)
        False: (b: negate)

Okay, neat. But it’s still not really polymorphic, since there’s no “supertype” to speak of. There’s a bit of repetition with the negate methods, so what about this as a shortcut?

def not (b: True | False) -> True | False:
    return (b: negate)

b is still a disjunctive type in the last line, but the compiler is able to figure out that all of its alternatives have a method negate that takes zero arguments. It thus expands this invocation to the case expression as in the previous snippet. But I can’t provide a new implementation of a boolean type — that is, I can’t make FileNotFound a subclass of boolean — because b in the method arguments is typed specifically to True | False.

What would we even want a boolean type to be? A simple answer is to just make it an alias for True | False.

type Boolean = True | False

The left-hand side defines a type name, and the right-hand side defines a target type (simple type or disjunction). There’s no extra type checking; in this example, the compiler just replaces every instance of Boolean with True | False, as if you had written True | False out. The following methods are identical in every aspect except their names:

f1 (b: Boolean) -> True | False: return b
f2 (b: True | False) -> Boolean: return b

Extending aliases a bit, we can define an “open alias” which is just an alias to which other types can add themselves as disjunctive alternatives. Open aliases also declare methods, which all of their alternatives must also declare (and implement).

-- declare an open alias, Boolean
open type Boolean:
    def negate -> Boolean

-- declare True and False, which each declare a "negate" method
data type True:
    def negate -> True: return False
data type False:
    def negate -> False: return True

-- Add True and False as disjunctive alternatives to Boolean
Boolean |= True
Boolean |= False

Note that True::negate and False::negate are totally unrelated methods. Neither relates to Boolean::negate, because there really such a method. All there is is a requirement that any type that adds itself to the Boolean alias also declare a method named negate that takes no arguments and returns a type that’s contained within Boolean (for instance, True is contained within True | False). For that matter, Boolean itself doesn’t really exist: it’s just shorthand for True | False.

When we put all of the above together, we get polymorphism! To illustrate, I’ll start with the finished program and show how it gets rewritten:

open type Boolean:
    def negate -> Boolean

data type True:
    def negate -> False: return False
Boolean |= True

data type False:
    def negate -> True: return True
Boolean |= False

def not (b: Boolean) -> Boolean:
    return (b: negate)

First, let’s rewrite the open alias as a standard alias:

type Boolean = True | False

data type True:
    def negate -> False: return False
data type False:
    def negate -> False: return True

def not (b: Boolean) -> Boolean:
    return (b: negate)

Next, expand the Boolean alias:

data type True:
    def negate -> False: return False
data type False:
    def negate -> True: return True

def not (b: True | False) -> True | False:
    return (b: negate)

And finally, rewrite (b: negate) as a case expression.

data type True:
    def negate -> False: return False
data type False:
    def negate -> True: return True

def not (b: True | False) -> True | False:
    return case b of
        True: (b: negate)  -- True::negate
        False: (b: negate) -- False::negate

Effes programs don’t have dynamic linking yet, so the translation is really that literal. If and when I do implement dynamically linked programs, obviously that won’t work; the last step, to translate b: negate, will have to do something vtable-like.

Monday, March 17, 2014

Inheritance is dead, long live composition

One aspect of the type system that’s always left me unsatisfied is its asymmetry against traditional object-oriented languages. Most OO languages formally recognize inheritance within the type system, but not composition. Given that Effes formally recognizes composition, shouldn’t it not recognize inheritance?

This is important to me for more than just aesthetic reasons. Recognizing both patterns makes for a more complicated type system, but worse, it gives the programmer a too-easy crutch. One of the reasons I turned to Haskell when I was interested in learning about functional programming was that I wanted to force myself to really start thinking in FP terms. If I were learning on a language like Scala, which combines OO and FP patterns, it’d be too easy to fall back on familiar ways of looking at a problem.

In the same way, I want Effes to force me into thinking with a composition-based perspective, rather than letting me have another inheritance-based language with a shot of composition flavoring.

The hurdle, though, has been polymorphism. It’s useful to have a method that takes Sizeable objects, whether they’re List, Map or anything else that’s Sizeable. It’s also nice to have that size method on both List and Map.

My solution is to replace “List is-a Sizeable” with “List has-a Size component:”

type List[A]:
    has Size
    add A -> List[A]
    -- etc...

For a user of List to get to the size method, they’ll need to access its Size component, which can be done explicitly with (list @ Size) size. But, if the Size component doesn’t conflict with any other of List’s components, you can implicitly access it: list size. And similarly, if a method takes a Size argument, you can explicitly give it the list’s Size component by calling theMethod (list @ Size), but you can also just call theMethod list, and the compiler will figure out that you want to pass it the Size component.

A nice side benefit of all this is that it provides a nicer answer to the question of conflicting components, which I addressed in earlier posts. Rather than handling conflicts at composition time by knocking out some components, I’ll allow the conflict there, and force the user into stating which component they want, when there’s a conflict. So for instance, if List and Set both have an add method, you can’t write listAndSet add foo. You have to explicitly call out the component you want: (listAndSet @ List[Foo]) add foo.

There are two syntax details I have yet to work out with this all-composition scheme.

The first involves cleaning up the code when a type has only one component: ConsList[A] “implements” List[A], for instance. Everything is fine from a useage perspective, but it’s a bit awkward to write out:

type ConsList[A]:
    has List[A]:
        -- all of the ConsList code goes here

So, I’m thinking of allowing a special “is-a” statement for this situation, which just lets you inline the second line in the above:

type ConsList[A] is List[A]:
    -- all of the ConsList code goes here

The second is in cleaning up implementations of nested types. Remember how List had a Size component above? Does that mean we have to implement it as:

type ConsList[A] is List[A]:
    add elem: ...
    Size:
        size: ...

or can we just write:

type ConsList[A] is List[A]:
    add elem: ...
    size: ...

My inclination here is to mirror the call site rules: you can inline the method definitions for a given component if that component doesn’t conflict with any other components. That keeps things simple, consistent and clean.

Thursday, February 20, 2014

Method invocation syntax

I’ve been giving some thought to method invocation lately, trying to come up with something that’s fluent in simple cases, and familiar (to programmers) for the more complex cases. After a bit of playing around, I think I have a system I like.

Consider Java’s BigDecimal, and specifically its divide method. It feels very programmer-y:

aNum = myNum.divide(someOtherNum)

Wouldn’t it be nice if we could make this feel more natural?

aNum = myNum dividedBy someOtherNum

That suggests a grammar of object methodName arg0[, arg1, arg2...]. But if you have more than a couple args, this gets a bit muddy; the words all clump together in my brain, and it’s not entirely clear what’s what anymore: foo doBar baz, apple, banana, coconut. If anything, it looks like the logical grouping is (foo doBar baz) (apple banana coconut). Of course, it isn’t, and my brain knows that… but it’s not intuitive to my eye.

As I was looking around at various methods, I noticed another interesting thing: very often for multi-arg methods, there’s one “main” argument that’s followed by “secondary” arguments. In human-language grammar terms, there’s a single direct object, and then some adjectives and adverbs.

BigDecimal.divide(BigDecimal, RoundingMode) is a good example: the first argument is what you’re dividing by, and the second is just some almost-parenthetical info on how to do the division. It feels like this:

aNum = myNum dividedBy someOtherNum: HalfUp

This suggests a grammar of object methodName arg0 [: arg1, arg2, arg3...]. And that’s in fact what I think I’m going to go with (with a slight tweak that I’ll get to in a bit).

There’s an obvious problem, which is that not all methods follow that semantic pattern. For instance, List.sublist takes two arguments, fromIndex and toIndex. Neither modifies the other; they’re both “primary” args. (This may have been different if the arguments were fromIndex and length, but they’re not). You really do want to invoke this using the parentheses we all know and love:

aList = myList sublist (3, 7)

Yikes — does that mean I need two ways to invoke methods? Worse yet, do I let the call sites determine which to use, so that sometimes I’ll see myList sublist 3: 7 and sometimes I’ll see myNum dividedBy (someOtherNum, HALF_UP)? The latter isn’t bad, but I don’t want my language to encourage inconsistent style on things like this. So maybe I want to let the method declaration define which syntax to use… but how?

The solution is actually pretty simple: methods like sublist take only one arg, but it’s a tuple! That’s not enforced by the language, of course, but the syntax for declaring methods should mirror the syntax for calling them, so that things will naturally work out.

The one big issue with that grammar is that the : char is already used in lots of places, and in particular as a way of declaring a variable’s type (including to upcast it). For instance, myNum divided by someOtherNum : SomeType is ambiguous; does it take one arg, someOtherNum : SomeType, or does it take two args, someOtherNum and SomeType?

To solve this, I’m going to make a slight aesthetic concession and replace the : with {...} in method invocation.

aNum = myNum dividedBy someOtherNum { HalfUp } -- two args, num and mode
aList = myList sublist (3, 7)        -- one arg, a tuple of (start, end)

As I mentioned above, the method declaration should mirror invocation. Something like:

dividedBy divisor:BigDecimal { mode: RoundingMode } -> BigDecimal: ...
aList (start: Int, end: Int) -> List[E]: ...

I like this approach a lot, except for the curly braces. Ideally I’d use a colon, or even a pipe, but all of the single-char approaches I could think of would either cause ambiguity or be ugly. For instance, a pipe would be fine at the call site, but create visual ambiguities at declaration:

dividedBy divisor: BigDecimal | mode: RoundingMode -> BigDecimal: ...

That pipe looks like a disjunctive type at a glance. This isn’t an ambiguity from the grammar’s perspective, since mode is clearly a variable name and not a type (Effes enforces the capitalization scheme that Java suggests), but it’s not nice on the eyes. Some optional parentheses would help, but it’s hard to get excited about that. So for now, curly braces are it.

The thing I like about this syntax is that with one rule, I get everything I want. Simple methods look fluent; methods with adverbs look good (if a tad clunky with the braces); and in the worst case, I get something that’s no worse than what most of the popular languages out there require or recommend.

Tuesday, February 18, 2014

An alternative to function overloading

Method overloading has always struck me as a bit clunky. It separates a method’s main code from helper code, adds clutter, and doesn’t play nicely with inheritance (at least in Java). On the other hand, its ability to provide variants for a given method is useful. I think Effes provides a better alternative.

Overloads provide two axes by which you can create variants of a method: they let you omit arguments by supplying a reasonable default, and they let you pass in a value whose type is similar to (but different from) the “main” type. For instance, you can imagine a method add(double n, RoundingMode mode) with an overload add(long n). That second overload would call the first variant, casting the long to double and using RoundingMode.HALF_UP.

Lots of languages let you omit arguments by providing default values: add(n, mode=HALF_UP) or similar. Effes will, too, but it’s tough for a statically typed language to handle the arg-of-similar-type problem. The only thing you can really do is to accept a supertype, like add(Number n). But to do that, you need control over the type hierarchy, which you obviously may not have.

In Effes, you can use disjunctive types instead:

add(n: Double|Long):
  d = case n of
    Double: n
    Long: n toDouble -- e.g., if there's no automatic type promotion
  ...

Thursday, February 13, 2014

Statements and expressions: an exploration of ambiguity

I've been working on the parser for Effes a bit, and I got a bit stuck on an ambiguity in case constructs; I want them to work as either statements or expressions.

To anchor things a bit, here are two uses of case, one of which is used as an expression, and the other as a statement:

-- as an expression
firstInt = case ints of
    (): 0
    (head, tail): head

-- as a statement
case ints of
    (): print "empty list!"
    (_): print "list has one element"
    _: print "list has #{intsList size} elements"

Languages handle this in various ways that make things simple. For instance:

  • In Java, it's always unambiguous whether something is expected to be a statement or an expression.
  • In Haskell, each function is just a single (potentially complex) expression; there are no statements, and thus no ambiguity
  • In Scala, you can put an expression anywhere in a function body, and the last expression is the function's return value — so again there's no ambiguity, because you can just make case constructs (match as they're called in Scala) always be expressions.

Scala's approach works, but it also lets you define a function as def g() = { 1; 2; 3; }, which I don't like. Statements and expressions are different beasts to me, and conflating them seems like a lazy and inelegant solution.

So then, is the case in that f example above about to introduce a statement or expression?

One solution is to take a hint from Java and have method bodies always consist of statements. If we take that approach, f... : case ints of is a statement. To make it be an expression whose value is returned, we'd have to write f... : return case ints of....

That's not the end of the world. In fact, I've never liked the Ruby-style return statements, where you just plop an expression at the end of a method:

def ugly
    123
end

There are a few reasons I don't like this, but the main reason is that in an imperative context (which a Ruby/Scala/etc method is), returning a value is an action. It should look like one! When I write imperative code, I'm telling the computer a series of actions to take. An implicit return feels like this to me:

  • First, ask the user how many apples they want.
  • Then find out how many apples are available.
  • Then, the minimum of that number and the number of apples requested.

That last sentence feels wrong, because it's not a sentence; it's a phrase. You can figure out what it means, but it feels stilted.

On the other hand, when writing one-liners, the return feels superfluous. Here's a nice size function for a list:

size -> Int: case this of
    (): 0
    _: 1 + (list tail)

One option I'm considering is to look at the return value if the method is a one-liner (that is, just a single statement or expression — even if it's complex). If it's Unit, that one line is a statement; otherwise, it's an expression. (If the function's body is a block instead of a one-liner, that block consists entirely of statements, including possibly a return statement.)

This feels a bit subtle and potentially confusing, and maybe that should be a big warning. On the other hand, I think that for most cases, it'll "just work." Crucially, since this only applies to one-liners, nearly all the cases should hopefully be simple cases. I can't think of any that wouldn't be.

This approach also means that the compiler will have to know about the Unit type specially. My instincts are that this smells wrong, but maybe it's not so bad.

Ah, what the heck. Despite all these warning bells going off, I'll try it out. If nothing else, it'll be good to see if my intuition (that this is a sketchy idea) is right, and why specifically. As Batman Begins put it, we fall so we can learn to pick ourselves up.

Friday, February 7, 2014

Python-like indentation using Antlr4

Introducing a small helper class for implementing python-like indentation in antlr4: antlr-denter on github.

I've started writing the grammar for my language, but soon ran into a problem generating python-like INDENT/DEDENT tokens in ANTLR v4. Googling found other people with the same problem and half-answers, but nothing seemed satisfactory. I decided to do something about it.

Why didn't I like what's out there? First of all, most of the answers are based on antlr v3, and don't quite work for v4. But more than that, they seemed incomplete. The ones I found don't look like they handle various edge cases, like an EOF while indended, or "half-dedents."

if something():
    takeAction()
    butDontUnindent()<eof>

or

if something():
      if anotherThing()
            takeAction()
   thisIndentationIsWrong()

(I should add a disclaimer, which is that I didn't actually try the proposed solutions; I just looked at the code and noticed that they don't seem to handle it.)

But even if they do work perfectly, there are other issues. The indent/dedent logic is embedded in the grammar, which makes it hard to test separately. You have to copy-paste that code, meaning it could be a pain to update if the person you copied it from has a bug fix (especially if you had to make changes to fit your grammar). In fact, you probably won't even notice that they have a bug fix, if they even bother to mention it in the web.

So, I wrote a modular, testable helper class: welcome the unimaginatively-named antlr-denter. Plugging it into your grammar is wicked easy (docs are in the README.md on github, link above), and if there's ever a bug fix, all you need to do is make sure you have the latest version of the antlr-denter jar. Boom!

The basic strategy is to override your parser's nextToken() and have it delegate to DenterHelper::nextToken. That does some processing, ultimately pulling from your lexer's super.nextToken.

One interesting tidbit is that the overhead of this code — which is completely un-optimized and just in a "get it working" state, for now — seems pretty much negligible. There is about a 10% - 20% overhead in the DenterHelper, but it's offset by the shorter program lengths. Consider these two snippets:

if foo() {
    if bar() {
        doBar()
    }
}

and

if foo()
    if bar()
        dobar()

The indentation-based program is 38 chars long; the braced one is 50 chars — 24% longer! If that's surprising, consider that the fourth line in the braced version, which just closes the if bar() block, is six chars. Sure, most of that is just whitespace, but it's still data the lexer needs to trudge through. The equivalent in the indentation-based version is zero chars.

I've only tested it with simple programs in a simpler language, but the results are all consistent. I wrote up the analysis in the readme for the examples submodule.

antlr-denter isn't on maven central yet, mostly because I don't need it to be. If anyone comes across this post and wants me to upload the module, I'd be happy to. The project is available in maven central, so getting up and running should be pretty straightforward. And feel free to open issues or PRs on the github project.